PROBLEM STATEMENT:
Make a
wireless or wired remote controlled Boat, powered by a motor, which can race
against other opponents on a water track. Easy?? Here comes the twist in the
tale, the obstacles will make your ride a bumpy one; they range from ordinary
walls to Magnetic Field Hurdles. Do you have what it takes to win this
thrilling competition??
TRACK SPECIFICATIONS:
The track will be a water track with sharp
turns and obstacles. In this edition of Boat race both speed and control will
be important. The Boat should be able to cross obstacles, water currents on the
track and outdo the opponents boat while maintaining its stability and not
compromising on its pace.
1) The width and depth of the track will be constant around
10 ft and 1 ft.
2) Multiple Boats
will race on a single lane track at a time.
3) A race is defined
to be completed when the Boats reaches the finish line.
4) The track will consist of following obstacles
a) Obstacles in the form of walls.
b) Fast water
currents.
c) Dummy boats
and islands.
d) Region of External
Magnetic Fields.
MACHINE SPECIFICATIONS:
Dimension
and Fabrication
1. The Boat must fit
within a box of dimensions 150 mm X 130mm X 300mm (l x b x h) at the
beginning of the game.
2. The Boat must be
manually controlled.
3. Teams can use both
wireless and wired remote controls for controlling the boat.
4. The external
wireless/wired remote control used to control the Boat is not included in this
size constraint.
5. Teams must use an
on-board power supply.
6. Boats cannot be constructed using any readymade
mechanism. But you can make use of readymade assemblies. Violating this clause
will lead to straight disqualification of the team.
CONTROLS:
1. The Boat can be
controlled by wired/wireless remote control mechanism at all stages of the
game.
2. In case the
participants are using a wireless controlled machine, they have to bring 2
remote controls of distinct frequencies or a dual-frequency remote control,
which can be switched to either frequency just before the start of the run.
This is done to avoid frequency interference with competing machines.
3. The teams that are
requiring two frequencies to operate the entire boat must take precautionary
measures to ensure that it does not clash with the opponent's frequency at any
point of time. Teams failing to ensure this will be disqualified.
4. In case of wired mechanism of the machine, the wire must
not be slack at any point of time during the game. The total length of wire
extending from the remote control to the machine must be minimum 3 meters.
GAME PLAY
The
competition will consist of two rounds –
qualifying round and final round.
Qualifying Round:
In this
round a qualifying time period will be set, and the participants are required
to reach the final position of the arena within this time, failing which they
will be disqualified.
Those
who will complete the task will move on to next round
Final Round:
Participants
will be divided into groups and after a series of matches amongst them final
winner will be decided.
Rules
(both for qualifying and final round)
1) Before the start of the run, a dry run of 5 minutes will
be given to the boat. During dry run the boat can explore the entire arena to
find the position of the obstacles. During dry run dummy blocks (in the form of
artificial boats or islands) won’t be present on the arena.
2) At the start of the run, the teams must place their boats
at the starting line.
3) Boat completing the track in shortest time will be
declared as a winner.
4) A maximum of three
restarts will be given to a team. During a restart, the teams will have to
restart their boat by placing them back in the starting line.
5) No penalty will be awarded for a restart.
6) The decision of the Race co-coordinators will be final.
GENERAL RULES:
1. The
teams must adhere to the spirit of healthy competition. The teams must not
damage the opponent's Boat in any way.
2. Organizers reserve the right to disqualify
any team indulging in misbehavior or violating any rules.
3. Any team that is not ready at the time
specified will be disqualified from the competition automatically.
4. The
Boat would be checked for its safety before the race and would be discarded if
found unsafe for other participants and spectators.
5. The name of the Boat must be prominently
displayed on the machine.
6. Organizer’s decision shall be treated as
final and binding on all.
TEAM SPECIFICATION:
A team
may consist of a maximum of 3 members. Students from different educational
Institutes can form a team.
ELIGIBILITY:
All
students who possess a valid identity card of their respective Educational
institutes are eligible to participate in this event.